Permainan Tanpa Gawai untuk Mengembangkan Computational Thinking Anak Usia Dini: Systematic Literature Review dengan Fokus pada Pengenalan Pola dan Dekomposisi

Unplugged Play to Develop Computational Thinking in Early Childhood: A Systematic Literature Review Focusing on Pattern Recognition and Decomposition

Authors

  • Winanda Marito Universitas Pembinaan Masyarakat Indonesia
  • Nurul Saila Universitas Panca Marga, Probolinggo, Indonesia
  • Indra Puji Astuti Universitas PGRI Madiun, Indonesia
  • Irham Habibi Harahap Universitas Muslim Nusantara Al Washliyah
  • Adam Latuconsina Universitas Islam Negeri A.M. Sangadji Ambon

DOI:

https://doi.org/10.58230/483j4720

Keywords:

computational thinking, anak usia dini, permainan tanpa gawai, pengenalan pola, dekomposisi

Abstract

Pembelajaran berpikir komputasional (computational thinking/CT) tanpa gawai pada anak usia dini masih didukung bukti yang beragam, terutama mengenai pengenalan pola dan dekomposisi. Penelitian ini bertujuan menyintesis karakteristik studi, bentuk aktivitas dan dukungan pedagogis, pelaporan kedua komponen CT, serta kekuatan buktinya. Tinjauan sistematis ini mengacu pada PRISMA 2020. Penelusuran pada Scopus, Web of Science, ERIC, Google Scholar, dan GARUDA mencakup publikasi Januari 2016 hingga Oktober 2026. Dari 134 rekaman awal, 47 artikel diperiksa dalam bentuk teks lengkap dan 18 studi yang terbit pada 2020–2026 diinklusi. Data dianalisis melalui statistik deskriptif dan sintesis tematik-naratif. Lima studi menggunakan kelompok pembanding, yaitu satu eksperimen acak terkontrol, tiga kuasi-eksperimen, dan satu penelitian tindakan. Aktivitas dikelompokkan menjadi enam kategori: media manipulatif dan konkret (empat studi), gerak dan bermain peran (empat), permainan papan dan rute (tiga), permainan tradisional dan aktivitas budaya lokal (tiga), kegiatan keseharian (dua), serta unplugged coding terstruktur (dua). Sepuluh studi melaporkan atau mengamati pengenalan pola, sebelas dekomposisi, dan sembilan keduanya; hanya lima yang menyajikan hasil kuantitatif kedua komponen menurut indikator. Sejumlah studi melaporkan peningkatan CT, tetapi bukti komparatif tidak secara konsisten mengunggulkan pendekatan tanpa gawai dibandingkan pembelajaran berbantuan teknologi. Keterbatasan desain, sampel, dan instrumen membatasi kepastian bukti efektivitas. Kajian ini dapat menjadi dasar penyusunan pembelajaran dan asesmen CT yang lebih spesifik.

Downloads

Download data is not yet available.

References

Aromataris, E., Lockwood, C., Porritt, K., Pilla, B., & Jordan, Z. (Eds.). (2024). JBI manual for evidence synthesis. JBI. https://doi.org/10.46658/JBIMES-24-01

Azizah, E., & Putra, L. V. (2026). Implementation of unplugged coding in early childhood education learning: A systematic literature review. Ainara Journal (Jurnal Penelitian dan PKM Bidang Ilmu Pendidikan), 7(3), 476–489. https://doi.org/10.54371/ainj.v7i3.1444

Bell, T., Alexander, J., Freeman, I., & Grimley, M. (2009). Computer science unplugged: School students doing real computing without computers. New Zealand Journal of Applied Computing and Information Technology, 13(1), 20–29.

Bell, T., & Vahrenhold, J. (2018). CS unplugged: How is it used, and does it work? In H.-J. Böckenhauer, D. Komm, & W. Unger (Eds.), Adventures between lower bounds and higher altitudes (pp. 497–521). Springer. https://doi.org/10.1007/978-3-319-98355-4_29

Busuttil, L., & Vassallo, D. (2026). Playful pathways to computational thinking: Exploring a board game activity in early years settings. Early Years. Advance online publication. https://doi.org/10.1080/09575146.2026.2665426

Campbell, M., McKenzie, J. E., Sowden, A., Katikireddi, S. V., Brennan, S. E., Ellis, S., Hartmann-Boyce, J., Ryan, R., Shepperd, S., Thomas, J., Welch, V., & Thomson, H. (2020). Synthesis without meta-analysis (SWiM) in systematic reviews: Reporting guideline. BMJ, 368, l6890. https://doi.org/10.1136/bmj.l6890

Chen, P., Yang, D., Metwally, A. H. S., Lavonen, J., & Wang, X. (2023). Fostering computational thinking through unplugged activities: A systematic literature review and meta-analysis. International Journal of STEM Education, 10, Article 47. https://doi.org/10.1186/s40594-023-00434-7

Choiriyah, C., Pertiwi, L., Rohanah, R., & Valencia, E. (2025). Teacher’s perspectives on young children’s computational thinking skills through unplugged coding activities: A case study of children aged 5–6 years. Indonesian Journal of Early Childhood Education Studies, 14(1), 54–68. https://doi.org/10.15294/ijeces.v14i1.29613

Critten, V., Hagon, H., & Messer, D. (2022). Can pre-school children learn programming and coding through guided play activities? A case study in computational thinking. Early Childhood Education Journal, 50(6), 969–981. https://doi.org/10.1007/s10643-021-01236-8

Fitriyah, Q. F., Asmawulan, T., Faza, A. T., Wafa, K., & Susilo, T. E. (2026). Examining the emergence of computational thinking through unplugged coding games in early childhood: Evidence from a multiple case study in Indonesia. Al-Athfal: Jurnal Pendidikan Anak, 12(1), 19–31. https://doi.org/10.14421/al-athfal.2026.121-02

Fitriyah, Q. F., Saputri, L. R., & Aljawad, H. I. (2023). Praktik unplugged coding berbasis daily lives dalam meningkatkan computational thinking pada anak usia dini. Jurnal Pendidikan Anak, 12(2), 176–185. https://doi.org/10.21831/jpa.v12i2.57349

Garcia-Marques, M.-E., Pérez-Suay, A., & García-Bayona, I. (2026). Plugged or unplugged? A comparative study of computational thinking development in early childhood. Education Sciences, 16(2), Article 333. https://doi.org/10.3390/educsci16020333

Grover, S., & Pea, R. (2013). Computational thinking in K–12: A review of the state of the field. Educational Researcher, 42(1), 38–43. https://doi.org/10.3102/0013189X12463051

Juwita, W. R., & Nugraha, D. (2026). Peningkatan kemampuan berpikir komputasional anak usia 5–6 tahun melalui implementasi media board game berbasis unplugged coding. Al-ATHFAL: Jurnal Pendidikan Anak, 7(4), 902–911. https://doi.org/10.46773/thckyw83

Kotsopoulos, D., Floyd, L., Dickson, B. A., Nelson, V., & Makosz, S. (2022). Noticing and naming computational thinking during play. Early Childhood Education Journal, 50(4), 699–708. https://doi.org/10.1007/s10643-021-01188-z

Lee, J., Joswick, C., & Pole, K. (2023). Classroom play and activities to support computational thinking development in early childhood. Early Childhood Education Journal, 51(3), 457–468. https://doi.org/10.1007/s10643-022-01319-0

Moreno-León, J., Román-González, M., Martín-Barroso, E., Zapata-Cáceres, M., Jiménez Henríquez, M. J., & Robles, G. (2025). Enhancing computational thinking skills in early education: Exploring the efficacy and feasibility of unplugged methodologies. Thinking Skills and Creativity, 58, Article 101879. https://doi.org/10.1016/j.tsc.2025.101879

Murcia, K., Cross, E., Mennell, S., Seitz, J., & Sabatino, D. (2024). How to code a sandcastle: Fostering children’s computational thinking through an unplugged coding experience. Journal of Innovation, Advancement, and Methodology in STEM Education, 1(1), 1–12. https://so13.tci-thaijo.org/index.php/J_IAMSTEM/article/view/419

Ningtyas, D. P., Choirudin, & Karyadi, A. C. (2026). Implementation of unplugged activity coding learning media based on computational thinking learning strategy for early childhood. AlBanna: Jurnal Pendidikan Islam Anak Usia Dini, 6(2), 53–63. https://doi.org/10.24260/07xm9s75

Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., Shamseer, L., Tetzlaff, J. M., Akl, E. A., Brennan, S. E., Chou, R., Glanville, J., Grimshaw, J. M., Hróbjartsson, A., Lalu, M. M., Li, T., Loder, E. W., Mayo-Wilson, E., McDonald, S., ... Moher, D. (2021). The PRISMA 2020 statement: An updated guideline for reporting systematic reviews. BMJ, 372, n71. https://doi.org/10.1136/bmj.n71

Phanthuyi, K., Insombat, B., & Mektrarat, W. (2026). The effect of learning experience using unplugged coding on computational thinking skills of early childhood children. Education Journal Faculty of Education, Nakhon Sawan Rajabhat University, 9(1), 349–358. https://so02.tci-thaijo.org/index.php/edunsrujo/article/view/284487

Rahmadani, A. S., Nugraha, D., & Iskandar, B. (2026). Permainan congklak sebagai media koding unplugged untuk meningkatkan kemampuan berpikir komputasional anak usia 4–5 tahun. Jurnal Basicedu, 10(3), 959–970. https://doi.org/10.31004/basicedu.v10i3.12169

Rahmawati, I., & Agustin, M. (2024). Kegiatan bermain menggunakan pendekatan unplugged coding dalam pendidikan anak usia dini: Sebuah tinjauan sistematis. ABNA: Journal of Islamic Early Childhood Education, 5(2), 130–145. https://doi.org/10.22515/abna.v5i2.10010

Rethlefsen, M. L., Kirtley, S., Waffenschmidt, S., Ayala, A. P., Moher, D., Page, M. J., Koffel, J. B., & PRISMA-S Group. (2021). PRISMA-S: An extension to the PRISMA statement for reporting literature searches in systematic reviews. Systematic Reviews, 10, Article 39. https://doi.org/10.1186/s13643-020-01542-z

Saxena, A., Lo, C. K., Hew, K. F., & Wong, G. K. W. (2020). Designing unplugged and plugged activities to cultivate computational thinking: An exploratory study in early childhood education. The Asia-Pacific Education Researcher, 29(1), 55–66. https://doi.org/10.1007/s40299-019-00478-w

Shute, V. J., Sun, C., & Asbell-Clarke, J. (2017). Demystifying computational thinking. Educational Research Review, 22, 142–158. https://doi.org/10.1016/j.edurev.2017.09.003

Su, J., & Yang, W. (2023). A systematic review of integrating computational thinking in early childhood education. Computers and Education Open, 4, Article 100122. https://doi.org/10.1016/j.caeo.2023.100122

Thomas, J., & Harden, A. (2008). Methods for the thematic synthesis of qualitative research in systematic reviews. BMC Medical Research Methodology, 8, Article 45. https://doi.org/10.1186/1471-2288-8-45

Tung, K. Y. (2025). Implementation of traditional games as unplugged activities to foster computational thinking in early childhood education. Aletheia Christian Educators Journal, 6(2), 84–93. https://doi.org/10.9744/aletheia.6.2.84-93

Utsman, A. F., & Kusna, S. L. (2025). Pengembangan media unplugged coding untuk meningkatkan computational thinking anak usia dini. WISDOM: Jurnal Pendidikan Anak Usia Dini, 6(2), 264–282. https://doi.org/10.21154/wisdom.v6i2.12309

Weisberg, D. S., Hirsh-Pasek, K., & Golinkoff, R. M. (2013). Guided play: Where curricular goals meet a playful pedagogy. Mind, Brain, and Education, 7(2), 104–112. https://doi.org/10.1111/mbe.12015

Wing, J. M. (2006). Computational thinking. Communications of the ACM, 49(3), 33–35. https://doi.org/10.1145/1118178.1118215

Yuliantina, I., Anggriani, F., Anggraeni, A., Maisura, R., Sumule, I. W., & Narpaduhita, D. (2025). Panduan capaian pembelajaran fase fondasi: Edisi revisi 2025. Badan Standar, Kurikulum, dan Asesmen Pendidikan. https://repositori.kemendikdasmen.go.id/33597/

Yunissafara, A., Suharti, S., Ningrum, M. A., & Safitri, D. G. L. (2026). Unplugged coding with traditional snacks: A quasi-experimental approach to enchancing [sic] early childhood computational thinking. Jurnal Pendidikan Anak, 15(1), 86–97. https://doi.org/10.21831/jpa.v15i1.2796

Zeng, Y., Yang, W., & Bautista, A. (2023). Computational thinking in early childhood education: Reviewing the literature and redeveloping the three-dimensional framework. Educational Research Review, 39, Article 100520. https://doi.org/10.1016/j.edurev.2023.100520

Zhang, X., Chen, Y., Hu, L., Hwang, G.-J., & Tu, Y.-F. (2025). Developing preschool children’s computational thinking and executive functions: Unplugged vs. robot programming activities. International Journal of STEM Education, 12, Article 10. https://doi.org/10.1186/s40594-024-00525-z

Zurnacı, B., & Turan, Z. (2024). Educational robotics or unplugged coding activities in kindergartens? Comparison of the effects on pre-school children’s computational thinking and executive function skills. Thinking Skills and Creativity, 53, Article 101576. https://doi.org/10.1016/j.tsc.2024.101576

Downloads

Published

2026-10-24