Pengembangan Game Edukasi Pengenalan Huruf Vokal Untuk Siswa Autis Kelas 1

Authors

  • Musfirah Resky Athirah Fakultas Ilmu Pendidikan, Universitas Negeri Makassar, Indonesia
  • Bastiana Fakultas Ilmu Pendidikan, Universitas Negeri Makassar, Indonesia
  • Dwiyatmi Sulasminah Fakultas Ilmu Pendidikan, Universitas Negeri Makassar, Indonesia

DOI:

https://doi.org/10.58230/3zcphs76

Keywords:

Game edukasi, Huruf Vokal, Anak autis, RnD Model 4D

Abstract

This study aims to identify the need for, develop, and evaluate the validity and practicality of a Vowel Letter Recognition Educational Game designed for students with autism.

This study employed a Research and Development (R&D) approach using the 4D (Four-D) model, adapted into three stages: Define, Design, and Develop. The development process was carried out by considering the learning characteristics and specific needs of students with autism. Data were obtained through needs analysis, expert validation, and practicality testing.

The needs analysis indicated a high level of need for interactive learning media to support vowel letter recognition among students with autism. The educational game was subsequently developed through the defining, designing, and developing stages. Validation by material and media experts showed that the developed media was suitable for use after revisions based on the validators’ recommendations. The practicality test yielded a score of 93.75%, placing the media in the very practical category.

The Vowel Letter Recognition Educational Game is valid and highly practical as an alternative learning medium for supporting students with autism in recognizing vowel letters. Further research is needed to examine its effectiveness in improving students’ learning outcomes through broader implementation.

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Author Biography

  • Musfirah Resky Athirah, Fakultas Ilmu Pendidikan, Universitas Negeri Makassar, Indonesia

    Pendidikan khusus, Fakultas Ilmu Pendidikan, Universitas Negeri Makassar

References

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Published

2026-10-20

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Articles

How to Cite

Athirah, M. R. ., Bastiana, B., & Sulasminah, D. . (2026). Pengembangan Game Edukasi Pengenalan Huruf Vokal Untuk Siswa Autis Kelas 1. Socratika: Journal of Progressive Education and Social Inquiry, 3(3), 922-934. https://doi.org/10.58230/3zcphs76

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